On the personal level, it was extremely different because I was there as a game designer, playtesting my new card game design, Eureka Science Academy, in the First Exposure Playtest Hall (a profoundly unfortunately-named place to hang out during a global pandemic). First, and perhaps least significant, it was in mid-September instead of the beginning of August. It was different in so many ways after the year off from last year. …ĭiving Deeper into Pathfinder‘s Secrets of Magic Diving Deeper into Pathfinder‘s Secrets of Magicīack in September, I made it back to Gen Con.
As such, they book really splits these two sets of rule systems apart, so you can use the portion of the book you want to as see fit, or adopt all of these rules for your game. On the other hand, a player might want the technological aspects of steampunk, but feel that the firearms themselves don’t fit with their play style.
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While some might want a character to walk around with a gun, they aren’t interested in going full steampunk (or even clockwork punk) by incorporating this level of technology into the game setting on a regular basis. With this book, they’ve definitely recognized that these two mechanical systems are in many ways very different, and might have very different audiences.
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At the more physical end of the spectrum, the Guns and Gears supplement explores the role of firearms, clockwork devices, and other forms of impressive technology from the Pathfinderworld, including the introduction of rarer classes into PathfinderSecond Edition: the Inventor and an update on the Pathfinderclassic Gunslinger class. I recently covered Pathfinder‘s exploration of the magical arts in my review of their Secrets of Magic rulebook. Guns and Gears in Pathfinder Second Edition Guns and Gears in Pathfinder Second Edition A variety of adventures and scenarios have been set there, including the entire Agents of Edgewatch ( Paizo, Amazon) adventure path, so there’s no shortage of previous material for them to draw on in this 400-page tome about the city. The “city at the center of the world,” Absalom is the largest, most cosmopolitan city in the entire Lost Omens setting. In Absalom: City of Lost Omens ( Paizo, Amazon), the emphasis is on a single city. Their two most recent supplements in the Lost Omens line have focused a bit more on the narrative. While some of those – like Lost Omens: Gods and Magic and the Lost Omens: World Guide – have had a lot of mechanics that can be incorporated into game play, their main focus is narrative, providing setting information that Gamemasters can use in planning out a story set in the world of Golarion.
That setting has been explored in depth by Paizo for over a decade, in supplements for D&D 3.5 that predated the release of Pathfinder First Edition, so they have a large foundation to build upon with new setting material for Second Edition. Since PathfinderSecond Edition is a complete revamp of the Pathfinder rules system, they have balanced supplement releases that focus on the rules with those that provide Second Edition expansions of their Lost Omens setting on the planet of Golarion.